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Pattern Blocks
Calligraphy
DaisyBall
Woods
Human Population Growth
Ecology Population Growth
Mandelbrot/Julia Sets
Fractal Box Dimension
Fractal Music Composer














Humans & the Environment



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webby honoree I developed a series of simulators for the Annenberg Media course, The Habitable Planet, in conjunction with the Harvard-Smithsonian Science Media Group.Flash 7.

The Habitable Planet is an Official Honoree of the 2008 Webby Awards!

The Carbon Cycle uses an equilibration model to show how fossil carbon released into the air, migrates into various carbon sinks - atmosphere, terrestrial plants, soil, ocean surface, and deep ocean. User can explore changes in fossil fuel usage, net deforestation, and melting tundra.

Demographics explores population growth pyramids, much like my Human Demographics simulator below, where you can change birth and death rate schedules. In this rendition, the user can directly set vital rates to match those of a different country. (For instance, how would India's population develop under US birthrates.) Countries: USA, China, Egypt, India, Italy, Mexico, and Nigeria.

Disease demonstrates contagious disease spread through a population. Three diseases (Kold, Impfluenza, and Red Death) are supplied, and the user can create variations with different incubation, deathrate, etc. parameters. Explores the effects of population density, population mixing, vaccination strategies, and pitting one virus against another.

Ecology is a construct-your-own-foodweb simulator, from a supplied collection of plants, herbivores, omnivores, and a top predator. Explores competition and trophic switching.

Energy explores meeting energy demand via assorted technologies, while trying to keep atmospheric CO2 below the international goal of 550 ppm through the year 2100.

Revised 2007-11, originals 2006-2007.



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Human Demographics explores human population growth and the current demographic transition. Allows students to shift and change fertility and mortality rates. Shows overall population growth, both officially projected and simulated, and population pyramids, for 7 example countries (USA, China, Egypt, Germany, India, Italy, Mexico.) Used in teaching Environmental Science and Conservation Biology. Java 1.3.

Revised 2005-04, orig 2000-12.



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In Foodweb Kerplunk, the player tries to save species in a plot of suburban California chaparral. Foodweb Kerplunk has been featured as an NRDC website pick of the week (Mar'03), and in Mitch Leslie's NetWatch column in Science (Feb'03). Kerplunk has been republished for German middle-schoolers by the SWR broadcasting company. Java 1.2.

Released 2001.

Lab! A Foodweb Kerplunk Lab for high school biology students, written by Adam James, Biology Teacher/Football Coach at Carter-Riverside High School, Fort Worth ISD, Texas. This activity has been student-tested and enjoyed. Thanks for sharing, Adam!

Released 2005-2.







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ArchaeoSim explores social and environmental tradeoffs in ancient farming civilizations in ancient Subir (northern Mesopotamia). Version 2.0 includes detailed paleoclimate data and completed archaeological survey data. Used in teaching Human Creation and Destruction of Environments. Java 1.2.

Released 2005-1.



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Aid Game explores the effects of humanitarian aid on population growth and the environment. Java 1.2.

Released 2001.



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One of my scientific projects, LoadRunner automates the calculation of dissolved river loads, based on public US Geographical Society river flow and water quality sample data. LoadRunner is used to research ocean carbon sequestration, among other things. Java 1.4.

2008 ongoing.




Copyright © 2007 Ginger Booth


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