Aid Game
Aid Parameters

In the Change Aid Package dialog (available from Aid Package folder), you assign points to aid types. The Aid Parameters dialog (Options button) allows you to go deeper, redefining what a point in an aid type does.

For example, in the levels menu, 1 point in Agricultural Aid increases productivity 15% and decreases mortality 3% (rounded up). If you wanted to double the effectiveness of agricultural supplies, but halve its mortality effect, you could use Aid Parameters to set agricultural productivity to 0.30 and agriculture mortality to 0.0125.

All values in the Aid Parameters dialog are expressed as fractions. So, for example, a value of 0.05 means 5%.

In general, aid parameters describe what the first point does in the aid type. Effects of additional points are derived from the first using a falloff rule - each additional point is 75% as effective as the preceding point. (The mortality effect of education is an exception - each additional point is only 38% as effective at reducing mortality.) Thus if the first point was set to yield a 10% effect, two points would give 17.5%, three points 23.1%, and four points 27.3%.

The falloff and progressiveness parameters aren't available to alter. Birth control is 50% progressive (meaning half of its effects accumulate), agricultural productivity is 1.5% progressive, and education 100% progressive.

Please see the help files for the individual aid types to understand that aid type's parameters:

Help Index