Land Destruction
Means : Land is destroyed by agriculture beyond a certain capacity level.
Parameters : capacity damage begins at, capacity damage multiplier
If there's an unlimited supply of land available for agriculture, there's not much
reason to overwork it. If the livestock have started eating holes in a slope, you
move them. If the soil is getting a little salty from irrigation, you let it rest
for rain to flush it out eventually, and plant elsewhere.
As capacity utilization gets higher, farmers rarely have this luxury. The livestock
have nowhere else to go. The fishermen keep fishing though the stocks have declined.
If the farmer doesn't water the land, his family doesn't eat. And the land and
resources gradually dwindle.
This is vastly complex in the real world, and resources aren't "good" or "destroyed"
but almost always somewhere in between. But for our purposes here, there's a
threshold, capacity damage begins at. This says that below
that level, the resources can more or less be renewed along the way. But above it,
irreparable damage sets in.
Note that most damage isn't truly irreparable. But its timeframe or cost may make
it irreparable in the span of a human generation. The
simulator doesn't restore destroyed land.
So above this threshold, previously food-producing resources are rendered useless
at a rate of capacity damage multiplier times percent over-utilization, per
time step (5 years). The default capacity damage begins at = 0.9, so this
effect kicks in above 90% capacity (before bonus mortality is applied, bringing
it back down). The default capacity damage multiplier is .15. So if the
population reaches 115% capacity (before getting pruned back), it is 25% above
the threshold. Then (0.25) * (0.15) = .0375, or 4%, of the land is damaged
beyond repair. It turns yellow for desert in the resource map display.
Play Suggestion: The parameter capacity damage multiplier is
pretty sensitive. Try using the plain Wisteria Intro scenario (with or without
any aid package) and set this parameter to 0.05, 0.15, 0.25, 0.35, and 0.5.
You'll find the trajectory of the population (and the fate of the land)
changes pretty dramatically.
Which value makes the most sense? It's very hard to say. If a country has
great rainfall, essentially good soil, plenty of level land, maybe a lower
value is best. If a country is drawing down aquifers for crop irrigation
faster than rain can replenish them, a higher value
is justified. But whether any particular country is best described
as a .03 or .25, I don't know how one could say.
- To turn this off, set capacity damage begins at to 100.0.