Wisteria
Land of Tears

To Do
The goal here is learning to use the simulator. Tasks:

  1. Find the Aid Package that yields the lowest death toll.
  2. Make Custom aid packages using only one aid type at a time (like, Agriculture or Education or Birth Control) to see what each aid type does. Which is most effective?
  3. Optional : Using your best aid package, try turning capacity effects on. Do your conclusions change?

Discussion
As we enter the 21st century, few nations remain at fictional Wisteria's developmental stage. Mortality rates are high, birthrates are higher. About 1 in 3 children perish by the age of 5. Life expectancy is only 40 years of age. Yet so many children are born, and basic human advances controlling disease and hunger have curbed mortality so much, even here, that the population can nearly double in 30 years.

Wisteria is a fictional nation of 10 million people. Its population structure and vital rates are loosely based on 1979 and 2000 data from Sierra Leone and Afghanistan. This is not a typical developing nation, though may have been more common half a century ago. Today, Wisteria is an extreme. Yet nearly all peoples went through this developmental stage at some point.

The challenge in this scenario is to develop a humanitarian aid package that reduces the grim death toll in Wisteria without causing even greater heartache down the road as an exploding population outstrips its resources.

The Wisteria Intro Scenario has effectively unlimited aid points to spend: 1000 points, recommended 8 points per step, or 625 years of funding. Other Scenarios have budget limits (aid stops when your budget is exhausted).

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