When I first began my CourseWare initiative at Yale University in 1997, I picked DaisyWorld as a proof of concept, for the more ambitious sort of online scientific simulators newly made possible by Java applet technology. Not only could we make the math an experience, but via the Web, save the distribution and cross-platform barriers to educational software. CourseWare made it possible to combine scientific research simulators, with a professor's teaching mission, at a cost affordable within grant budgets.

But first I had to develop the base CourseWare toolkit. DaisyWorld was the vehicle for that development.

DaisyBall is one of my most popular apps. My logo is a DaisyWorld daisy.